"If you've never played any PVP, I recommend you start with Warsong Gulch, which is fairly easy to master strategically. The goal is to capture the enemy flag and to bring it back next to your own
flag (which needs to be there in order to score the point). The first team to capture the enemy flag three times wins. The top of your screen indicates how many flags each side has captured so far
and if a flag icon is next to it, it means that the flag shown is currently in the hands of the enemy. WSG games typically start with a rush on both sides toward their opponent's FR, capture their
flag (since most of the time, 8-9 players rush in offense, only 1-2 can stay in defense, and they get quickly overwhelmed). Then each side will bring the enemy flag back to its base and try to hide
in a ""safe"" place (see below). After that, the game is mostly about protecting your flag carrier while trying to spot and kill the enemy carrier. Depending on how confident the team is, it is
common to leave the flag carrier with two or three defenders and send the rest of the team in offense to locate and kill the enemy carrier. If you see an enemy pick up your flag and run,
immediately announce which way the runner is going, which is typically either ""gy"" (the graveyard), ""ramp"" (the ramp that leads to your base) or ""tun"" (the tunnel). Similarly, if you happen
to pick the enemy flag, announce which way you intend to run so that your team can meet you there. Since ""tun"" alone is ambiguous (you might be talking about the enemy carrier), I tend to add a
""me"" for each of my announcements whenever I pick up the enemy flag: ""me tun"". Here are the various places a flag carrier can hide with his bodyguards: The roof.
Convenient because the access is a bottleneck, so enemies are easy to spot from far away. They also need to come through a long ramp, so you can prepare ahead of time and use Frost Traps to slow
down their progress. It's also a good spot because you can drop down to the flag room if things start getting too hot for you (note: you should only do this as a last resort move. In general,
always stick with your team.
wow gold See below for details why). The side room (or the flag room). This is the room next to the flag room. It's
convenient because the transparent wall lets you see who is coming via the tunnel. The graveyard.
wow gold The obvious benefit is that freshly resurrected
players will be there to defend you right away and the the only access is through the path (the bluff below the graveyard cannot be climbed). This is probably a tactic to save for when your team is
badly outnumbered or out skilled. There are also a number of other places where a lonely carrier can hide, such as on the sides in the middle of the field. I've seen this happen when the game is
hopeless (i.e.
mp3 2 vs. 10). It's fun to see the opponent team get frustrated trying to find you, but they always eventually do...
wow gold Here are a few random thoughts about tactics: You're the flag carrier, you have an escort of a few players and you suddenly get
attacked: should you run or stay with your escort and fight. I tend to recommend the latter. First of all, running is almost guaranteed to fail all the time since you can bet that at least one of
the attackers will have the means to stop you (entangling roots, frost nova, hamstring, gouge, etc...).
buy wow gold Second, it becomes hard for the enemies to target you when you keep moving around a group of your peers. Very often, they will commit the
mistake to all attack you at the same time, which makes them sitting ducks for your escort (and even easier if you have an unthreatened healer making sure you stay in good health). Also, keep in
mind that if you die, the flag can now be picked up by anyone,
friend and if your bodyguards know what they are doing, they will have been
monitoring your health and they'll be ready to pick up the flag before an enemy does. If an enemy flag carrier has a healer, always make sure that at least one person on your team is assigned to
that healer (ideally a Rogue, who can not only stunlock this player but also interrupt their casting).
wow gold Even a team of
three has small odds of killing a carrier if he has a healer to back him up. Don't fight midfield for no reason.
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