Jeudi 22 mai 2008
"Once you've accumulated some experience, you might want to become a raid leader (especially since people are usually very lazy and prefer to endlessly type ""invite please"" instead of starting one themselves). Players are usually grateful when someone creates a raid and also fairly tolerant with the raid leader, so don't be shy. As an AV raid leader, your responsibility is to spend more time looking at the map, read the messages and direct people appropriately. Pay close attention to the messages describing which nodes are under attack, and if you're using AVBar (see below), make sure you keep your team appraised on capture times (I usually announce the three and one minute marks). Whenever you give directions, expect that only a small portion of your team will obey, so feel free to repeat at length. It also helps to use group numbers to give orders (""group 2 retake SF GY"") but again, I found that most players don't know enough about the game to even know what group they're in. On the other hand, something that works very well is to call out names. It takes a bit longer (you need to identify them on the map) and extra typing (you need to be a fast typist), but ""people in tunnel, defend FW GY"" doesn't work as well as ""xyzzy haru dozel, defend FW GY"". Try it and you will feel some great satisfaction when you see these players moving in the direction you asked them. Pay close attention to how both teams measure up in terms of captures. You can get a good sense of what team is ahead by seeing which buildings each one takes. For example, if your Horde team is still fighting around the Ice Wing Bunker while the Alliance has already taken the Frost Wolf Graveyard, you know you're rapidly falling behind and you should probably start allocating more people to the defense of your keep. Class considerations PvP is a very different game than PvE, and you'll need to radically alter the way you play if the battlegrounds are your very first contact with PvP.
This section is not about teaching you how to play PvP but just a list of a few battleground-specific thoughts that you might find useful. I'll start this section with a few general comments and then more specific ones depending on which class you are. I'm hoping to receive some help from the community to fill this section since even though I have three 60 characters, my Rogue is the only one I've ever PvP'ed with. The first thing you need to realize is that you will rarely be dealing deadly blows. That's right: very rarely. You'll land a few hits on someone, but you won't be the first one to hit them and you won't be the one finishing them off. Therefore, all the crit and combo abilities you have in store need to be revised in light of what battlegrounds really represent: teamwork. For this reason, I tend to focus a lot more on crippling and immobilizing enemies than killing them (I rely on my heavily equipped teammates to do that). wow gold DOT's are also a good weapon to use since a lot of human players will know when to run away to heal (especially paladins, which have the ability to ""bubble up"" when they reach 1% health and then heal themselves), but they will typically not know exactly the amount of DOT they have just received until it's too late. " "Alterac Valley is by far the most intriguing battleground, and it's the kind that you either love or hate. The reason is that there seems to be a general imbalance on every single realm that I've read about. On the one I play on (Draenor), the Alliance basically wins 95% of the games. wow gold It's the opposite on other realms, which probably tends to prove that Blizzard designed AV just right, and the imbalance is simply created by players for various reasons that I won't go into (gear is usually the main factor).
If it's any comfort to you, I reached Exalted status with the Frost Wolf faction after having only won one game. That's right, one game. wow We lost all the others I participated in (which I evaluate to around fifty). If I can make it to Exalted, anybody can... In the beginning, an AV battle is a massive rush: both sides head strong toward the enemy fortress and try to go as fast as possible. In a perfect (but boring) game, both factions will soon reach each other's fortresses and it will be to whoever is the fastest to kill the enemy general. In practice, it never happens this way. Very often, a midpoint encounter will happen and one side will prevail, slowly eroding the other's offense. After a while, one side will typically have 80% offense and 20% defense and the other team will have the opposite, guaranteeing a non-stop kill fest on both sides of the map. The first thing you should do when you enter AV is to check out your map and identify the main fight points (there are usually two). wow gold One will typically be behind you and the other ahead. Pick a destination and head there, while paying attention to the messages flying by. Typically, each landmark on the map has two buildings of importance: a bunker and a graveyard. mp3 player The bunker is defended by bowmen and an elite captain and the graveyard will also have an elite and five guards. Bunkers typically need to be taken by force, but graveyards can easily be ninja'ed by two players: one will ride on his mount and ""kite"" the elite and his guards, while the teammate runs to the flag and captures it. Ninjaing graveyards can sometimes be of value, but unless you have a stronger presence, it is very likely that the two ninjas will soon be overwhelmed by the other team that will try and reconquer it right away. When you approach the enemy fortress (Storm Pike or Frost Wolf), the first thing you should do is destroy the two towers defending it. wow gold This is not mandatory, but doing so will make future walkthroughs easier and it also impacts the number of war masters (assistants) the enemy general will have at his side once you reach him.

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Yes I want to be a leader! :) thanks for sharing!
Commentaire n°1 posté par gagner argent le 10/08/2009 à 08h32

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